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How credits work

Last updated July 26, 2026

What a credit is

Credits meter Pounce’s active work time: they tick down only while Pounce is scanning, filtering, or drafting on your behalf during a live session. Roughly 1 credit equals 1 minute of active work. Idle time is free, and you can watch your balance update live in the app.

In practice a typical 15-minute lightning round uses somewhere between 5 and 15 credits, because Pounce is rarely working every second of the clock. You need a small balance (a few credits) to start a session.

Two kinds of credits

Your balance is made of two pools:

  • Plan credits come with a paid subscription and reset at the start of each billing cycle. Use them or lose them
  • Permanent credits never expire. Your signup grant, credit packs, referral bonuses, and other one-time grants all land here

Pounce always spends plan credits first, so your permanent credits act as a rollover reserve rather than getting burned early.

Running out mid-session

If your balance hits zero during a session, the session pauses rather than cutting you off abruptly. From there you can top up with a pack, upgrade your plan, or, if you are on the free tier, claim a one-time extension grant to finish your round.

Getting more credits

  • Subscribe. Scout includes 300 credits a month, Hunter 750, and Apex 2,000. See plans and billing
  • Buy a pack. One-time top-ups from 50 credits ($9) up to 1,800 credits ($199), with the per-credit price dropping as packs get bigger. Pack credits never expire, and you do not need a subscription to buy one
  • Refer a friend. Share your referral link from the Earn credits page in the app. When someone signs up through it and finishes onboarding, you each get 25 permanent credits
Questions? Reach us any time at yo@pounce.so.